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2017 Symposium for Teaching and Learning with Technology
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2017 Symposium for Teaching and Learning with Technology
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#1
Morning Keynote: Sir Ken Robinson
#2
Lunch
#3
Breakfast and Registration
#4
Opening Remarks
#5
Fireside Chat with Penn State President Dr. Eric J. Barron and student interviewer Michelle Wolf
#6
Open Innovation Challenge
#7
Patricia Perillo - Closing Keynote
#8
Open Innovation Challenge Award Winners Announced
#9
Future of Online Learning and the Role of World Campus
#10
Leveraging immersive environments: Virtual reality and 360° video
#11
World Campus Track Keynote Speaker Dr. Kathleen Ives
#12
Immersive Pedagogy: How a Student Startup is Changing Education
#13
Understanding Student Preferences to Help Inform Online Course Design
#14
Gaming the System: How Gamification Exists All Around Us and How We Can Use It Effectively
#15
Post-Keynote Chat with Sir Ken Robinson
#16
The Future of Learning Spaces at Penn State
#17
Leading AI Initiatives at Penn State
#18
Rethinking Residential Instruction through Blended Learning Transformation
#19
Software tools for competency based education (CBE) and mastery learning
#20
Best Practices and Lessons Learned in the Adoption, Adaption, and Authoring of OER and Low Cost Materials at Penn State
#21
Redesigning the Online MBA: The Essential Partnership between Program Administration, Faculty, and Learning Design
#22
Mobile Apps To Support Learning & Research: Challenges & Solutions
#23
Teaching Professional Communication Skills Using Virtual Roleplay Skills
#24
The Potential of AI to Transform Education: Watson
#25
Immersive Reality in STEM Education
#26
Designing for productive collective-sense making: why it matters
#27
Using review videos: features that make them effective
#28
Digital Badges: Micro-certification in the Public Speaking Classroom
#29
xAPI for Actionable Learner Data Collection
#30
Arts & Design Pedagogy: Learning and Teaching Through the Arts
#31
Accessibility Essentials You Can Use Today
#32
Analyzing Trump: Showcasing Liberal Arts in the Classroom and Online
#33
Diversity in Online Education
#34
Live Streaming from a Classroom: Notes from the Field
#35
Minecraft: Digital Realms as Catalysts for Autonomous Learning
#36
Swivl and Flip with H5P
#37
Making for the Masses: An Inter-domain General Education course combining Art and Engineering
#38
PSYou: Sharing Student Scholarship
#39
Teaching and learning about technology: An exploration for first-year students
#40
Bridging the gaps between shared courses: Reflections on the TLT REACH initiative
#41
The Social Knowledge Timeline
#42
Unizin in Action
#43
Training Faculty to Conduct Research With Online Students
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Saturday, Mar 18
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Tara Anthony
ER
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